Search found 27 matches
- Wed Jun 28, 2017 11:33 pm
- Forum: Suggestions and new ideas
- Topic: The greatest Suggestion Ever
- Replies: 4
- Views: 3145
Re: The greatest Suggestion Ever
Blitz i love your correction xD
- Wed May 17, 2017 1:46 am
- Forum: Off-topic
- Topic: omega vanitas items market
- Replies: 53
- Views: 95598
Re: omega vanitas items market
I will trade my chainsaw for a fireaxe, in game name is KellDran
- Fri May 05, 2017 9:28 am
- Forum: Bugs
- Topic: Fencing skill bug maybe?
- Replies: 2
- Views: 2302
Re: Fencing skill bug maybe?
Screenshot_20170505-021343.png Also id like to note at no skill points i had 10% dodge if i get 1 dodge every 2 dex that at 23 dex i should have 21% dodge. Commando skill gives another +3 making my dodge 24%. The two skills i have that increase dodge in dex are the first one, and the fencing skill,...
- Fri May 05, 2017 9:23 am
- Forum: Bugs
- Topic: Fencing skill bug maybe?
- Replies: 2
- Views: 2302
Fencing skill bug maybe?
So idk if it is the fencing skill but i imagine it is, since it has part of the passive being melee only. But even with my axe equipped theres no visual change. I dont know if the 2% is even effective. But here is the pictures to show what i mean. First is my skills showing i have them, then my stat...
- Tue May 02, 2017 9:22 pm
- Forum: Suggestions and new ideas
- Topic: Experience loss revamp request thread.
- Replies: 20
- Views: 11106
Re: Experience loss revamp request thread.
Interesting yes, but it has to be simple enough that the coding wont cause issues. So that may be too advanced for them to worry about at the moment. Its a good proposal though as blitz said. I absolutely agree, ease of implementation is probably the highest priority right now. I was just imaginati...
- Tue May 02, 2017 5:10 pm
- Forum: Suggestions and new ideas
- Topic: Experience loss revamp request thread.
- Replies: 20
- Views: 11106
Re: Experience loss revamp request thread.
Interesting yes, but it has to be simple enough that the coding wont cause issues. So that may be too advanced for them to worry about at the moment. Its a good proposal though as blitz said. interesting proposal - a bit more complex than I'd personally choose, but a great thing for the dev team to ...
- Mon May 01, 2017 5:37 pm
- Forum: Suggestions and new ideas
- Topic: Experience loss revamp request thread.
- Replies: 20
- Views: 11106
Re: Experience loss revamp request thread.
Perfect thing would be like a chat command like /time to see how long youve survived ths go around, maybe even keeps track of how many times youve died
- Sat Apr 29, 2017 5:24 pm
- Forum: Suggestions and new ideas
- Topic: Experience loss revamp request thread.
- Replies: 20
- Views: 11106
Re: Experience loss revamp request thread.
to explain - the only way you'd respawn close to death is if you died from HP/ health loss (then only lose 10%,not 20) -- if you die from "survival failure" you'd respawn with survival bars all at 0% As for the "survival counter" idea... i really love it. In first couple days of...
- Thu Apr 27, 2017 8:28 am
- Forum: Suggestions and new ideas
- Topic: Experience loss revamp request thread.
- Replies: 20
- Views: 11106
Re: Experience loss revamp request thread.
Edited a few typos and added a couple words so it all made more sense.
- Wed Apr 26, 2017 9:10 pm
- Forum: Suggestions and new ideas
- Topic: Experience loss revamp request thread.
- Replies: 20
- Views: 11106
Re: Experience loss revamp request thread.
I'm not a dev, just to be clear ;) There is some internal discussion about this topic as well,and I thought it'd be appropriate to bring it here. First, I'm personally in favor of reducing the xp loss. However, I think the timed debuff idea mostly promotes sitting around afk (as I've seen from othe...