Search found 49 matches

by pearcekj
Mon Apr 24, 2017 11:03 pm
Forum: Off-topic
Topic: I quit this game.
Replies: 29
Views: 16070

Re: I quit this game.

Thanks for the feedback. Many players are unhappy with the loss of experience upon death and we're hoping to see it changed as players continue to provide constructive criticism. Maybe take a breather and check back as things develop, the game is still very new.
by pearcekj
Mon Apr 24, 2017 3:24 pm
Forum: Suggestions and new ideas
Topic: Move the equip item button or add a lock items button
Replies: 1
Views: 1581

Re: Move the equip item button or add a lock items button

Yes. I've scavenged gear while trying to equip it or swapped it out, trashed it, etc. The crafting menu is wonky and when mobs spawn from out of nowhere sometimes managing inventory is like trying to play Dance Dance Revolution in the middle of a buffalo stampede.
by pearcekj
Mon Apr 24, 2017 1:19 pm
Forum: Off-topic
Topic: 5 word story line game
Replies: 16
Views: 8175

Re: 5 word story line game

But, I was low on...
by pearcekj
Mon Apr 24, 2017 12:19 am
Forum: Suggestions and new ideas
Topic: Unarm / Rearm button on main play screen
Replies: 5
Views: 3136

Re: Unarm / Rearm button on main play screen

I imagine that's the easiest way to implement it. Due to limited stats and the sluggish grind to obtain them, limited ammo not economically viable for heavy grinding, etc. most players seem to commit to melee or ranged, one or the other at a time anyway. So the empty slot that most players already h...
by pearcekj
Sun Apr 23, 2017 3:08 pm
Forum: Suggestions and new ideas
Topic: Unarm / Rearm button on main play screen
Replies: 5
Views: 3136

Re: Unarm / Rearm button on main play screen

One potential issue is that players might accidentally disarm themselves in combat, die and lose their primary weapon. I accidentally switch to my secondary sometimes when fighting multiple enemies and trying to click to initiate attacks as they run up. I like the idea of being able to toggle and sp...
by pearcekj
Sun Apr 23, 2017 7:24 am
Forum: Suggestions and new ideas
Topic: New rad mechanics and weapons
Replies: 2
Views: 2044

Re: New rad mechanics and weapons

I'd like to see new terrain added with increased radiation, like swamps and bogs. Radiation suits and medication would be essential. They could have mobs like mutants, alligators, poisonous snakes, spiders, etc. Mutants could wield weapons that inflict poison, sickness or radiation. Mutants could be...
by pearcekj
Sun Apr 23, 2017 1:11 am
Forum: Suggestions and new ideas
Topic: Healing revamp
Replies: 10
Views: 5121

Re: Healing revamp

I would suggest the addition of a numerical health display so that players could measure the effects of healing and healing items. For example 150/150 health. This would also help us notice and report any bugs in the healing process. Maybe even have a visual effect over a players head that shows whe...
by pearcekj
Sun Apr 23, 2017 1:04 am
Forum: Off-topic
Topic: Anyone else wondering what's going on?
Replies: 33
Views: 15480

Re: Anyone else wondering what's going on?

If anyone wants to contribute to the discussion about experience loss upon death, here's my initial post from not too long ago. Feel free to add your own experiences and opinions on it. Keep it civil and constructive.

http://ov.dmgamestudio.com/viewtopic.ph ... p=955#p955
by pearcekj
Sat Apr 22, 2017 6:19 pm
Forum: Off-topic
Topic: Anyone else wondering what's going on?
Replies: 33
Views: 15480

Re: Anyone else wondering what's going on?

Even considering that it was a bug fix and not a nerf, I think the point remains that some players now feel that the character moves too slow and loses health too fast by default, increasing the risk of major exp loss. Maybe consider increasing the default speed by 30% for all players, before buffs....
by pearcekj
Sat Apr 22, 2017 10:35 am
Forum: Off-topic
Topic: Anyone else wondering what's going on?
Replies: 33
Views: 15480

Re: Anyone else wondering what's going on?

I loled. We need you on call at all hours of the night to trivialize these frustrations as soon as they arise. :)