New feature: Robots

Infos about new versions and new content!
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Aaron
Posts: 66
Joined: Thu Mar 09, 2017 12:37 pm

New feature: Robots

Post by Aaron » Wed Feb 07, 2018 4:11 pm

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Major Omega Update!

We introduce the newest update, with robots in it's theme!

- The mysterious bunker doors west of the Metal Dome are about to unravel their secrets!
- To get there Colonel Adams in VUZ will give you a new assignment if you have completed the "Tank parts to go" questline.
- After completing the quests inside you will be granted access to the special Robotic Assembly Bench
- Hunt down and destroy the robots inside the lab, and use their parts to create your own companions (must have perk "robotist")
- we also added a new follower: the "reinforced safe". It's a small robot that provides you item storage and have a huge durability but now offensive capabilities.

Enjoy the new content!
GFX&Game designer

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Duglas Sytin
Posts: 37
Joined: Wed Aug 23, 2017 10:32 am
Location: Saint Peterburg. Russia
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Re: New feature: Robots

Post by Duglas Sytin » Wed Feb 07, 2018 5:57 pm

Wow! Doors are open! I'm waiting for this moment for a long time :shock:
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Capricorn
Posts: 50
Joined: Tue Jun 13, 2017 4:23 am
Location: Ukraine

Re: New feature: Robotsthank you

Post by Capricorn » Thu Feb 08, 2018 8:42 am

Aaron wrote: Wed Feb 07, 2018 4:11 pm Image
Major Omega Update!

We introduce the newest update, with robots in it's theme!

- The mysterious bunker doors west of the Metal Dome are about to unravel their secrets!
- To get there Colonel Adams in VUZ will give you a new assignment if you have completed the "Tank parts to go" questline.
- After completing the quests inside you will be granted access to the special Robotic Assembly Bench
- Hunt down and destroy the robots inside the lab, and use their parts to create your own companions (must have perk "robotist")
- we also added a new follower: the "reinforced safe". It's a small robot that provides you item storage and have a huge durability but now offensive capabilities.

Enjoy the new content!
for updating, for a new location, I wanted to say thank you. This time our expectations paid off)) At this location there is all that I wanted. Crowd mobs, interesting quest. There was a greater meaning in the "intellect". But the correction is still needed. I ran into a problem with the robots. I created 3 robots that followed me and performed their functions. When I left the bunker one disappeared, I returned to the bunker but the third did not appear.
With all due respect ,Capricorn

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Aegis
Posts: 540
Joined: Wed Apr 05, 2017 12:32 pm

Re: New feature: Robotsthank you

Post by Aegis » Thu Feb 08, 2018 10:03 pm

Capricorn wrote: Thu Feb 08, 2018 8:42 am
for updating, for a new location, I wanted to say thank you. This time our expectations paid off)) At this location there is all that I wanted. Crowd mobs, interesting quest. There was a greater meaning in the "intellect". But the correction is still needed. I ran into a problem with the robots. I created 3 robots that followed me and performed their functions. When I left the bunker one disappeared, I returned to the bunker but the third did not appear.
Please note that companions use up the normal followers slot, wich means are limited to tops 2 active at time everywhere.

You CAN summon more than 2 and keep them active as long you don't leave the map, but if you want to move in any other map, i suggest you only use/activate 2 per time :)

Will let developper know tho to limit the summoning the robots to 2 in order to avoid wasting robots, thanks :)
Aegis :: Retired Senior Game Master (SGM)
Languages: English, Italian, German

FAQ:
http://ov.dmgamestudio.com/viewtopic.php?f=7&t=229
Game Rules:
http://ov.dmgamestudio.com/viewtopic.php?f=7&t=151

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735040030
Posts: 42
Joined: Sat Sep 23, 2017 9:02 am
Location: 中国

Re: New feature: Robots

Post by 735040030 » Fri Feb 09, 2018 4:02 pm

yeah, robot, i like it! unexpectedly, robot is strong than hornbug.
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截屏_20180209_175137.jpg (593.48 KiB) Viewed 7745 times
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截屏_20180209_175131.jpg (607.72 KiB) Viewed 7745 times
The past is no longer coming back, come back not perfect.

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Aegis
Posts: 540
Joined: Wed Apr 05, 2017 12:32 pm

Re: New feature: Robots

Post by Aegis » Fri Feb 09, 2018 7:06 pm

Well we DO READ feedbacks of players xD
Aegis :: Retired Senior Game Master (SGM)
Languages: English, Italian, German

FAQ:
http://ov.dmgamestudio.com/viewtopic.php?f=7&t=229
Game Rules:
http://ov.dmgamestudio.com/viewtopic.php?f=7&t=151

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Duglas Sytin
Posts: 37
Joined: Wed Aug 23, 2017 10:32 am
Location: Saint Peterburg. Russia
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Re: New feature: Robots

Post by Duglas Sytin » Sat Feb 10, 2018 10:00 am

:lol:
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