COMRADES DOUBT

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BlitzCraig
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Joined: Tue Mar 14, 2017 12:26 pm

Re: COMRADES DOUBT

Post by BlitzCraig » Sat Apr 01, 2017 10:47 pm

For what it's worth, I totally disagree... I despise when games make all the best stuff purchase only. I feel it ruins the integrity of not only the individual game, but the act of gaming itself. Purchasing things should allow you to accomplish your goals more quickly, not allow you to achieve different goals than simply playing the game.

Ryaca
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Re: COMRADES DOUBT

Post by Ryaca » Sat Apr 01, 2017 11:52 pm

.

Ryaca
Posts: 156
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Re: COMRADES DOUBT

Post by Ryaca » Sat Apr 01, 2017 11:54 pm

DavidRashi wrote: Sat Apr 01, 2017 10:33 pm Thats not the point. If you are paying then you expect that what you are paying​ for is better than anything you could normally get in the game.
I really think that the developers should try to offer better things when you pay instead of just thinking about money.
I believe that Leone made a very good point...

DavidRashi
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Re: COMRADES DOUBT

Post by DavidRashi » Sun Apr 02, 2017 8:32 am

BlitzCraig wrote: Sat Apr 01, 2017 10:47 pm For what it's worth, I totally disagree... I despise when games make all the best stuff purchase only. I feel it ruins the integrity of not only the individual game, but the act of gaming itself. Purchasing things should allow you to accomplish your goals more quickly, not allow you to achieve different goals than simply playing the game.

What I mean is that (for example in FT)can pay to get the character to level 100 and that defeats the object of gamplay. Thats not acomplishing the goals faster it's simply skiping them. Its an irony that you tell me that this doesnt ruin the integrity of the game, and its really injust for the players. Buying a pet and being able yo keep it doesnt ruin the integrity of the game more than buying level 100 does.

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BlitzCraig
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Re: COMRADES DOUBT

Post by BlitzCraig » Sun Apr 02, 2017 8:48 am

I agree, and so you know, nobody fought harder against buying levels than I did ;)

EDIT - out of curiosity, what would be your idea on how to include an invincible pet? It seems OP to me, but maybe you've got other ideas on how to make it work?

Joesef
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Re: COMRADES DOUBT

Post by Joesef » Sun Apr 02, 2017 10:56 pm

Don't make it invincible but instead revivals. Perhaps the only way to get the pet back only upon returning to camp/town.
It would definitely take away the OP advantage of the pet.

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BlitzCraig
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Re: COMRADES DOUBT

Post by BlitzCraig » Sun Apr 02, 2017 11:43 pm

maybe on the right road there... but imo, just returning to town is much too easy and fast, and would still be too large an advantage - keep going though, see if you can get more discussion on it maybe ;) (my opinion on this is just that, my opinion... not an authoritative decision lol)

Cichy
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Re: COMRADES DOUBT

Post by Cichy » Mon Apr 03, 2017 1:00 am

Revive potion that need to be crafted seems like good idea, just make sure that ingredients won't be easy to find.

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Killazoo
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Re: COMRADES DOUBT

Post by Killazoo » Mon Apr 03, 2017 2:23 pm

See what I mean devs you will loose money on this endeavor sorry

Ryaca
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Re: COMRADES DOUBT

Post by Ryaca » Mon Apr 03, 2017 5:17 pm

Killazoo wrote: Mon Apr 03, 2017 2:23 pm See what I mean devs you will loose money on this endeavor sorry
Eh. It's been this way for a long time in Forgotten tales and a great many players have purchased pets. Most will buy. Few will not.

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