Drops

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NICKPAN
Posts: 17
Joined: Sun Mar 19, 2017 9:13 pm

Re: Drops

Post by NICKPAN » Tue Mar 21, 2017 3:00 pm

My idea on formula of dropping:


PvM (mob) death
No drop, Only lose XP


PvB (building) death
No drop, Only lose XP


PvP death
Drop chance 30% , lose XP , killer gain some XP
Outlaws have drop chance 50% instead of 30%

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MadMikael
Posts: 9
Joined: Wed Mar 15, 2017 8:40 am

Re: Drops

Post by MadMikael » Tue Mar 21, 2017 5:47 pm

Aaron wrote:
Tue Mar 21, 2017 11:30 am
When dying to a npc enemy you loose random amount of items in your backpack and nothing equipped (clothes, armors, weapons)

When dying to a hostile player, you loose all your backpack, and all or half of worn items to the player - he can take it. However I will consider changing it, to don't encourage killing players for loot.
I hope you do change it. And soon.
I agree 100% with BlitzCraig's statement; this drop rate is excessive I think and will only promote bad behavior aka player killing for gear; I thought FT was bad when you dropped 1 item; this will cause many headaches, complaints, and eventually, quitting players. I'm already tempted to quit after reading this. And I've worked so hard already, such a shame. But, I was under the impression that drops were not going to be such a big thing in this game.... oh well.
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BlitzCraig
Posts: 153
Joined: Tue Mar 14, 2017 12:26 pm

Re: Drops

Post by BlitzCraig » Wed Mar 22, 2017 6:28 pm

As info, this has already been adjusted a bit ... now the drop is the same whether you die from hostile or PvP (follows original hostile drop rate)

-DT-
Posts: 24
Joined: Mon Mar 20, 2017 6:57 pm

Re: Drops

Post by -DT- » Wed Mar 29, 2017 6:15 pm

To each their own. No further comment.
DwarfTank from FT

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