Chemist

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Liara
Posts: 15
Joined: Fri May 05, 2017 11:01 pm

Chemist

Post by Liara » Fri May 05, 2017 11:03 pm

I became a chemist in game, and was looking forward to making drugs. But I've tested a lot of crafting places, and I cannot find anywhere to do chemistry.

Can anyone show me the ropes?

Thanks!
Liara

DirtyHarry
Posts: 53
Joined: Tue Apr 18, 2017 4:00 pm

Re: Chemist

Post by DirtyHarry » Sat May 06, 2017 3:16 am

all the crafting skills in game do not work yet, you can either wait for bug fixes or buy a skill reset.

i know its a joke, if a skill doesn't work, change it to implementation broken and therefore unavailable rather allow players to waste xp points of things that don't work.
BoS - SoB - B0S 3 Guilds - 1 Brotherhood

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Vevrok
Posts: 108
Joined: Mon Mar 27, 2017 2:08 am
Location: Brazil

Re: Chemist

Post by Vevrok » Sat May 06, 2017 5:25 am

:ugeek:
Last edited by Vevrok on Sat May 06, 2017 5:06 pm, edited 1 time in total.
Languages: Portuguese,English,spanish

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Aegis
Posts: 540
Joined: Wed Apr 05, 2017 12:32 pm

Re: Chemist

Post by Aegis » Sat May 06, 2017 7:04 am

vervok, its referred to ingame things, he isnt actually promoting or talking about irl drugs...
Aegis :: Retired Senior Game Master (SGM)
Languages: English, Italian, German

FAQ:
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Liara
Posts: 15
Joined: Fri May 05, 2017 11:01 pm

Re: Chemist

Post by Liara » Sat May 06, 2017 7:08 am

Drugs is a synonym for medicine. I became a 'medical engineer'.

Making drugs to cure and shivs to stay in business...

Or at least I thought. I hope the system is put in place quickly, it's why I started playing!

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Vevrok
Posts: 108
Joined: Mon Mar 27, 2017 2:08 am
Location: Brazil

Re: Chemist

Post by Vevrok » Sat May 06, 2017 5:06 pm

Oka
Languages: Portuguese,English,spanish

Elbin
Posts: 28
Joined: Tue May 02, 2017 11:57 am
Location: Sofia, Bulgaria

Re: Chemist

Post by Elbin » Sat May 06, 2017 6:38 pm

Liara wrote: Sat May 06, 2017 7:08 am Drugs is a synonym for medicine. I became a 'medical engineer'.

Making drugs to cure and shivs to stay in business...

Or at least I thought. I hope the system is put in place quickly, it's why I started playing!
I'm also big on the crafting side and waiting for it to be implemented more fully. In the meantime you can make use of the great healing skills you got :)
Respect all...

Eltdgt
Posts: 3
Joined: Tue Apr 25, 2017 4:20 am

Re: Chemist

Post by Eltdgt » Fri May 12, 2017 5:28 pm

Trying to add points to intelligence but it won't let me past 11. Do you have to put points evenly across dex, str, per ect.?

DaHobbit
Posts: 5
Joined: Sat Mar 25, 2017 2:19 am

Re: Chemist

Post by DaHobbit » Fri May 12, 2017 6:30 pm

Attribute levels 1-11 require 1 stat point. To get to lvl 12, you must use 2 stat points. After that, every 10 levels requires an additional point: you need 3 stat points for lvl 22, and 4 stat points for lvl 32. I haven't been as high as lvl 42 so I can only assume it would need 5 stat points.

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Broot
Posts: 49
Joined: Mon Oct 16, 2017 3:48 am

Re: Chemist

Post by Broot » Sat Oct 21, 2017 4:15 am

I didn't know the values changed as the levels got higher, I thought I got glitched out of a point and even reported but now I feel kinda dumb lmao.

If any of the mods that deal with bug reports see this, my question has been solved haha
"Quis custodiet ipsos custodes"

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