Health regeneration

If you have ideas to improve this great game, post them here!
User avatar
roarke
Posts: 29
Joined: Tue Apr 18, 2017 12:52 pm
Location: Romania

Re: Health regeneration

Post by roarke » Tue Apr 18, 2017 10:35 pm

But than how camping for PvP be avoided ?
"Remember! No matter where you go, there you are."

Mad Max Beyond Thunderdome

Vekna
Posts: 15
Joined: Sat Apr 15, 2017 11:00 am
Location: USA

Re: Health regeneration

Post by Vekna » Wed Apr 19, 2017 1:23 pm

Ryaca wrote:
Mon Mar 20, 2017 10:03 pm
I feel that health should regenerate. Especially since when players die they lose multiple or all items in their inventory. Makes one very hesitant to venture out to collect materials for crafting. Or at least make health potions available. Affordable health potions.
I have no problems scavenging for crafting materials. What I do is buy 2 of the military first aid kits. Put weapon in bank and use sprint. Now if I'm chopping trees I put my axe in secondary weapon slot and keep a trash weapon in first slot. Reasons for doing this is I'll unequip weapon in first slot which leaves you still empty handed so sprint will still work(NOT SURE IF THIS IS A BUG OR NOT). That way if you die you keep your axe which in my case would be my fireaxe. Sprint comes in handy for scavenging for materials. For the key reasons easy to get away from enemy monsters. Also easy to move faster to scavenge faster. I'm sure most people would agree with nearly everything I've said.
:lol: Vekna26 :lol:

User avatar
Aegis
Posts: 540
Joined: Wed Apr 05, 2017 12:32 pm

Re: Health regeneration

Post by Aegis » Wed Apr 19, 2017 4:28 pm

not sure, but last time i tried this (1 week ago) sprint skill wasnt working by doing this
Aegis :: Retired Senior Game Master (SGM)
Languages: English, Italian, German

FAQ:
http://ov.dmgamestudio.com/viewtopic.php?f=7&t=229
Game Rules:
http://ov.dmgamestudio.com/viewtopic.php?f=7&t=151

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests