New Feature Part1

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TrexApex
Posts: 123
Joined: Sat Apr 22, 2017 5:33 pm

New Feature Part1

Post by TrexApex » Sun Nov 19, 2017 12:52 am

Weapon type and uniqueness, so weapons should have some different features and perks. So a weapon that is blunt can slow a enemy by crippling them and a knife can cause bleeding and with the negative of meler wrapons is well there melee.. So with guns, a shotgun can do 5x more damage at melee distance, quarter damage less can be from about 2 dark devourer width or near the edge of map, and have spread. Automatic rifles get a bonus for each landed hit 5% more damage and 1 more armor piercing, the negative is that crits and abilities that hit 100% gets affected only to one bullet. Pistols can be duel wielded get a major aiming negative by 35%.
The Wastelander.

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