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Adding a marketplace to make trading easier

Posted: Mon May 13, 2019 7:21 pm
by Khaera
Trading in the game is rather difficult, since there is often a language barrier between players if one doesn't speak Russian, nor you can always find people willing to buy an item even when you have something good to sell, so you start to stockpiling decent items in your bank and waste time spamming messages in that very small chat for selling those items. By adding a marketplace in the game, for example as a new building in one of the main cities, together with the classic system of an online catalogue for buying/selling items, where a player put an item in the marketplace, give a price to it and other players, by accessing the same place, search with the catalogue items to buy, it would seriously improve the trading aspect of this game, since it would be faster and easier to buy or sell anything. Also, with a marketplace the crafting system would be more used since it would be a good way to make money by selling stock of crafted items, like healing items, clothes etc.

Re: Adding a marketplace to make trading easier

Posted: Mon May 13, 2019 11:16 pm
by Yfars
1f44d.png (16.62 KiB) Viewed 107 times

Re: Adding a marketplace to make trading easier

Posted: Tue May 14, 2019 1:56 pm
by Khaera
I forgot to say that other than filters to choose what items you want to buy, every item selled in this hypothetical catalogue would need to stay for a limited time (something like a day or a little more) in the catalogue to avoid items cluttering. This would also avoid the marketplace from becoming some sort of bank where players can sell items at an absurd prices to simply store them. But limited time for selling items lead to the problem about where the items that aren't selled goes. They could be transfered in the player's bank, and when the bank storage is already full they could be preserved in the marketplace for a limited time (for example 24 hours) before disappearing.