Experience loss revamp request thread.
Posted: Wed Apr 26, 2017 7:27 pm
Ok since ive seen so many people talk about this all over the forum lets bring all our voices together for this. You cant just be all negative nancy and come out with your f bombs swinging like a giant ball sac ok? The devs have to get feedback thats of a positive nature. Have you ever had someone ask you to re-do something cause you did it wrong the first time. If they were rude about asking would you be more or less inclinded to re-do the job. This isn't so different. A dev is gonna see you complaining in that rude way and they will laugh and be like "good, maybe ass hats like you will leave."
So here is my example of good feedback for a positive change.
Dear devs,
My characters name is KellDran, i am level 26 and have gotten there by only exploiting the one recent bug no one was really aware of (overbuffed chars) Now even with that going on there are only two groups of mobs that could really not hurt you. And you couldnt really start them until at least level 10. Probably later now. Anyways over my 26 levels the amount of exp ive lost compared to that needed for reaching said level is immense. I would probably be at least level 30 by now if some things about exp loss were changed. You will witness here, at least 5 players (i hope more) that have had similar cases as mine.
Cases i mention are like if we are staying at a spawn and everything is running smooth, they are not swarming you or surrounding you. Then a player runs past, not even near your group, but they either run mobs into you, or spawn too many or spawn the wrong enemy, maybe a stronger one. Ive died way too many times cause of player interference as far as that goes.
Not to mention that at level 20, people of similar level don't give a shit if they are outlaw, only a 1/5th of the players can really do anything to them. They will kill other players for 1 of 3 reasons. Reason 1: pure enjoyment... some trolls around here like to kill people merely cause they find it funny to think about how mad the person just got and they cant do anything about it. Reason 2: i dont know if you still get exp from killing people (non outlaws) but if i lose exp from an outlaw killing, i should gain SOMETHING for my efforts in protecting my life. Otherwise there is a real unfair balance where outlaws will wait til they have opportune moments to kill people, and we waste time and more exp trying to kill them to stop them from killing us. So that needs to find a solution or it will kill a big part of the community. Reason 3: the clan your in messed with the wrong person. Im so sick of getting killed by other clan members just cause they got beef with my leader. Cant enjoy a game mechanic (being part of a clan) without losing hard earned progress and being pushed out of normal farming spots. Also i am tired of losing HOURS of invested time when i could be wasting it on some other game or actually doing something with my life. But no i spend it here...... a game i am enjoying very much. I want to continue to ebjoy this game as i have probably been more into this game than many others ive played.
Ask anyone, ill bet every player has sacrificed at least 2 hours of sleep once a week, playing this game. Thats a bare minimum! I know ive only went to sleeping 5 or 6 hours to play more. To reach that higher level, you must make sacrifices. But i dont want to do that if a player can take away all of that in mere minutes or less.
Right now the exp loss is 20%.... thats steep, if it wasnt based on a percentage you would have to start over a level every 5 deaths. Thats not very fair when you include all the factors that allow you to die. So my suggestion is to have a debuff, a death debuff. If you die youll get a debuff, it reduces gained exp by 10% for an hour or some limited time. If while this debuff is active we die again, then we lose 10% of gained exp.... so lets take numbers into this. Ill use Rotters since they are pretty well known and easy exp. Rotters give 600 exp a kill. Now when you start needing a million exp to lvl how many rotters is that? 1,000,000 ÷ 600 equals roughly 1667 rotters to level 1 time. 20% of 1 million is 200,000 which is 334 rotters needed. Now ive found spots to spawn at least 10-20 at a time for 3-5 minutes of killing and occasionally more spawn. Its a lot more difficult now than it was but doable if you have 30+ dex and the best dodge gear. I still can only use melee though to be able to dodge their attacks, if i use ranged i die. So at 10 to 20 rotters every lets say 2 minutes. Roughly two hours to get back the lost exp back with numbers provided, thats if i dont die again. Now lets put my consideration in this equation. You die and are debuffed, rotters now give 540 exp (10% being 60 of 600) and if you die again aftet that you lose 100k exp. If someone is still dieing a lot itll take a lot less exp from people and if they dont want to lose exp they will let the debuff fade out, or buy an item to remove debuff. Im sure there are other options but this is my suggestion. And thats just with Rotters, not to mention the lower mobs that give less than half the exp.... so just something to consider please devs.
Another suggestion, remove exp loss from pvp. Players can use exploits to kill other players before we have a chance to do anything. So until you have pvp and skills working 100% take off the exp loss due to player kills. We will still lose precious items when killed but wont be pissed off that theres a player killing us that we cant beat. So please just remove it from any player vs player related deaths. If someone has no exp to lose they wont care about going around and ruining other peoples day that have spent ALL DAY to get where they are on xp.
Now everyone else voice your opinions, without blowing up at the devs, you can be vulgar but talking bad on them isnt how we are going to get changes. Only use harsh language for emphasis. Lets see if we can make this happen for all of us that are tired of losing time invested. Cause honestly time is the only real valuable resource in life. Im taking away from time with my family when im in this game, cause of exp loss i cant look away for fear of 1 thing changing and my character dying. Im sure im not the only one that does this. So please listen to what we have to say devs.
So here is my example of good feedback for a positive change.
Dear devs,
My characters name is KellDran, i am level 26 and have gotten there by only exploiting the one recent bug no one was really aware of (overbuffed chars) Now even with that going on there are only two groups of mobs that could really not hurt you. And you couldnt really start them until at least level 10. Probably later now. Anyways over my 26 levels the amount of exp ive lost compared to that needed for reaching said level is immense. I would probably be at least level 30 by now if some things about exp loss were changed. You will witness here, at least 5 players (i hope more) that have had similar cases as mine.
Cases i mention are like if we are staying at a spawn and everything is running smooth, they are not swarming you or surrounding you. Then a player runs past, not even near your group, but they either run mobs into you, or spawn too many or spawn the wrong enemy, maybe a stronger one. Ive died way too many times cause of player interference as far as that goes.
Not to mention that at level 20, people of similar level don't give a shit if they are outlaw, only a 1/5th of the players can really do anything to them. They will kill other players for 1 of 3 reasons. Reason 1: pure enjoyment... some trolls around here like to kill people merely cause they find it funny to think about how mad the person just got and they cant do anything about it. Reason 2: i dont know if you still get exp from killing people (non outlaws) but if i lose exp from an outlaw killing, i should gain SOMETHING for my efforts in protecting my life. Otherwise there is a real unfair balance where outlaws will wait til they have opportune moments to kill people, and we waste time and more exp trying to kill them to stop them from killing us. So that needs to find a solution or it will kill a big part of the community. Reason 3: the clan your in messed with the wrong person. Im so sick of getting killed by other clan members just cause they got beef with my leader. Cant enjoy a game mechanic (being part of a clan) without losing hard earned progress and being pushed out of normal farming spots. Also i am tired of losing HOURS of invested time when i could be wasting it on some other game or actually doing something with my life. But no i spend it here...... a game i am enjoying very much. I want to continue to ebjoy this game as i have probably been more into this game than many others ive played.
Ask anyone, ill bet every player has sacrificed at least 2 hours of sleep once a week, playing this game. Thats a bare minimum! I know ive only went to sleeping 5 or 6 hours to play more. To reach that higher level, you must make sacrifices. But i dont want to do that if a player can take away all of that in mere minutes or less.
Right now the exp loss is 20%.... thats steep, if it wasnt based on a percentage you would have to start over a level every 5 deaths. Thats not very fair when you include all the factors that allow you to die. So my suggestion is to have a debuff, a death debuff. If you die youll get a debuff, it reduces gained exp by 10% for an hour or some limited time. If while this debuff is active we die again, then we lose 10% of gained exp.... so lets take numbers into this. Ill use Rotters since they are pretty well known and easy exp. Rotters give 600 exp a kill. Now when you start needing a million exp to lvl how many rotters is that? 1,000,000 ÷ 600 equals roughly 1667 rotters to level 1 time. 20% of 1 million is 200,000 which is 334 rotters needed. Now ive found spots to spawn at least 10-20 at a time for 3-5 minutes of killing and occasionally more spawn. Its a lot more difficult now than it was but doable if you have 30+ dex and the best dodge gear. I still can only use melee though to be able to dodge their attacks, if i use ranged i die. So at 10 to 20 rotters every lets say 2 minutes. Roughly two hours to get back the lost exp back with numbers provided, thats if i dont die again. Now lets put my consideration in this equation. You die and are debuffed, rotters now give 540 exp (10% being 60 of 600) and if you die again aftet that you lose 100k exp. If someone is still dieing a lot itll take a lot less exp from people and if they dont want to lose exp they will let the debuff fade out, or buy an item to remove debuff. Im sure there are other options but this is my suggestion. And thats just with Rotters, not to mention the lower mobs that give less than half the exp.... so just something to consider please devs.
Another suggestion, remove exp loss from pvp. Players can use exploits to kill other players before we have a chance to do anything. So until you have pvp and skills working 100% take off the exp loss due to player kills. We will still lose precious items when killed but wont be pissed off that theres a player killing us that we cant beat. So please just remove it from any player vs player related deaths. If someone has no exp to lose they wont care about going around and ruining other peoples day that have spent ALL DAY to get where they are on xp.
Now everyone else voice your opinions, without blowing up at the devs, you can be vulgar but talking bad on them isnt how we are going to get changes. Only use harsh language for emphasis. Lets see if we can make this happen for all of us that are tired of losing time invested. Cause honestly time is the only real valuable resource in life. Im taking away from time with my family when im in this game, cause of exp loss i cant look away for fear of 1 thing changing and my character dying. Im sure im not the only one that does this. So please listen to what we have to say devs.