Ryaca wrote: ↑Thu May 18, 2017 11:22 am
Yes I hear you Ham. You make some good points. I have to disagree to an extent. I disagree with Pillmaster completely. Free to play is just something I have never understood being a long time gamer. I've always had to pay for the games that I have played in the past on various platforms being an older person that has been around long before the Internet. When I drive my car I have to put gas in it and I pay for the gas. When I go to the movies I pay to see the movie. When I go to the grocery store, I pay for groceries. When I go out to a restaurant, I have to pay for my meal. I just have a hard time wrapping my head around the idea that a player does not spend at least a few dollars on a game that brings them hours, weeks, months, possibly years of entertainment. It's just a foreign concept to me. I may be too old. But it's the way I think. I understand that not everyone feels or thinks this way.
Hahah. I also come from a pre internet era where if you wanted to play video games you had to buckle down and mow lawns or walk dogs to get your hands on some quarters. I suppose my perspective is regrettably a lot of mobile gaming is and was kind of built on this platform and obviously owes some success to it. Frankly I have had trouble understanding it and watching it morph. Not to discount some of the amazing titles out there on mobile that simply did not go the f2p route. Often their downloads reflect a lack of interest to pay to find out if something is good. Its a shame as it further supports the mode that f2p is the way to go in terms of success. I think a good balance is required in a situation such as OV. Lets also be frank about something else. If you paid a dollar for this game you would be mildly disappointed with it missing a lot of content. 5 dollars probably mildly annoyed. 10 probably a little mad. Which is often what most straight purchase games get around in terms of money per download. Which of course then the play store (Google) gets its cut. It just makes for a harsh environment for good game development. Why some many silly ad filled clones exist and the like. Anyway I kind of got off on a tangent, but it shapes my personal perspective.
Personally I have supported this game. Honestly my first week and half or so was a f2p player. I wanted to get a feel for it and was watching the community grow and change. Part of my reluctance was based of the missing content. Part of it was based off it literally seeming like a wasteland in terms of popularity. It has since then brought in a lot of people. Many of them f2p. Many paying players as well. At least that's my perception. I also personally have given away some in game purchases to people who are f2p simply because they are cool people and friends in game. I have sold 1 or 2 as well for in game currency. Although I think the second time the person simply insisted on paying me something (in game currency). Either way once I really did start to get a feel for this game and enjoy it I was happy to invest funds.
I guess what my major concerns boil down to in this very good conversation are.
1. I would hate to see it become a "I have more money to spend so I dominate everyone else situation". This is also a terrible pay platform.
2. That f2p players would not have the same opportunities that pay players do... I guess I feel like they just have to work harder. Which is often the case. Then it all draws back to me mowing lawns as a kid so I could play Rampage. I really am not one to just straight buy currency in a game, but many do and this seems to be the current mode.
Anyway I think this conversation is great and needs to keep going because the gamers are the ones who will decide what they will pay for anyway.
With Regards,
Ham
"The world is a cold and brutal place. Yet there is glory to be had out there in wasteland."
Say hi if I see you out there.