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Rideable Pets

Posted: Wed Mar 29, 2017 8:34 am
by -| L0n3 |-
Hi guys,

my congratulations to the developers of the game, i'm having a great time with it.

I want to ask to the community if could be a good idea to have rideable pets (such as wasteland animals or vehicles) only for transporting purpose (maybe with more moving speed that by foot and have some inventory space)...

The vehicle could also be craftable...

Let me know your thoughts :) .

Re: Rideable Pets

Posted: Wed Mar 29, 2017 2:19 pm
by Vevrok
That sounds good.

Re: Rideable Pets

Posted: Thu Mar 30, 2017 2:38 pm
by Rha
Horses seem to fit into the Arabic desert style. I think some of the enemies are even called Bedoein.. But of course some Mad Max type vehicles would be awesome..

Re: Rideable Pets

Posted: Wed Apr 19, 2017 6:26 pm
by roarke
Great idea.

Re: Rideable Pets

Posted: Wed Apr 19, 2017 7:04 pm
by Ryaca
How about some helicopters?

Re: Rideable Pets

Posted: Wed Apr 19, 2017 9:20 pm
by Aegis
Once more maps are added maybe a instant teleport system to get to other towns faster by paying coins (it isnt a real teleport, but as game content would be like a caravan hike to next town, but would then be shown as instant for the player)

Then following this yes, some personal free to move transportation ways to explore the wastelands would be cool.

Re: Rideable Pets

Posted: Fri Apr 28, 2017 12:05 pm
by Killazoo
:lol: here's a nice pet

Re: Rideable Pets

Posted: Fri Apr 28, 2017 1:11 pm
by Hamjam
Rha wrote:
Thu Mar 30, 2017 2:38 pm
Horses seem to fit into the Arabic desert style. I think some of the enemies are even called Bedoein.. But of course some Mad Max type vehicles would be awesome..
I am getting an image of a bunch of us with tricked out cars and guns and a flamethrower guitar!!!! This would maybe not fit the game, but it would be cool.

Re: Rideable Pets

Posted: Sun May 21, 2017 7:06 pm
by Phill
Horses (Wild horse which may be aggressive or passive dev choice, and also for sale maybe by the farm brothers. Tamed by first obtaining trust by feeding and then will need to be train to be controlled. Carts and Chariots can also be implemented)
Player controlled flying vehicles maybe chais, maybe an airport for paid travel to far away towns, can work as a teleport system or and realistic airport system where certain flights leave at certain times.
Motor cycles may be better than motor cars as cars take up a lot of space and will have the areas crowded up but I'm sure there is ways around that