Armor stats
-Damage could be categorized into damage types
-Sharp/blunt/bullet/laser/piercing etc
-Instead of armor points negating damage, armor should instead resist damage types by percentage
-ex. Bullet vest resists bullet damage by 20% and blunt by 5% and 1% to deflect bullets or even gain aim and speed bonus
-instead of gaining armor when upgrading endurance you get a bigger health stat instead.
-stats should be capped at some point.
Just imagine guy with 200% speed in pvp you literally could not runaway from him or even target him.
As another example a lvl 100 guy or something could have 500 health and 40 armor. Towers would only do 1 damage to him while he tears them to pieces. Dex should also not be heavily relied on to lvl up or to PVE. It sucks that you must lvl dex only otherwise it would take you a bajilion years killing bugs to lvl up. Since you cant kill anything else with low dex. Armor doesnt even work well when fighting drifters with guns but you just gotta focs dex all the time :/. A guy with 100 dodge is also funny because you cannot melee him.
You guys should also improve the targeting interface for pvp. Instead of touching the target button i end up with the trading menu. Why does it also change locations time to time?
Anyways thats all
janky armor idea/pvp plus changing stats?
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- Posts: 16
- Joined: Sat Jul 08, 2017 11:12 pm
janky armor idea/pvp plus changing stats?
Last edited by universefan on Wed Jul 19, 2017 8:01 pm, edited 2 times in total.
Hibbojumbo
Re: Improving janky armor idea/pvp plus changing stats?
Stats are capped at 99
So no worries, absolute dodge or armor cannot be reached
It takes around 200/250 lvl ups to have enough points to get a stat to 99, and even then, absolute evasion, armor etc cannot be reached.
Towers have AP wich ignores the ammount of armor the attacker has, so taking 1 damange per hit wont happen.
The icon options change position on target because of some factors..
examples:
- You could be in a faction with W or higher grade, thus having the invite to faction button.
- If the player isn't in your friendlist, there's add friend button.
So no worries, absolute dodge or armor cannot be reached
It takes around 200/250 lvl ups to have enough points to get a stat to 99, and even then, absolute evasion, armor etc cannot be reached.
Towers have AP wich ignores the ammount of armor the attacker has, so taking 1 damange per hit wont happen.
The icon options change position on target because of some factors..
examples:
- You could be in a faction with W or higher grade, thus having the invite to faction button.
- If the player isn't in your friendlist, there's add friend button.
Aegis :: Retired Senior Game Master (SGM)
Languages: English, Italian, German
FAQ:
http://ov.dmgamestudio.com/viewtopic.php?f=7&t=229
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http://ov.dmgamestudio.com/viewtopic.php?f=7&t=151
Languages: English, Italian, German
FAQ:
http://ov.dmgamestudio.com/viewtopic.php?f=7&t=229
Game Rules:
http://ov.dmgamestudio.com/viewtopic.php?f=7&t=151
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- Posts: 16
- Joined: Sat Jul 08, 2017 11:12 pm
Re: Improving janky armor idea/pvp plus changing stats?
I wish the stat cap is way lower than that for dex and armor. People wearing armor just have no means of catching someone with something as low as 130 speed
Hibbojumbo
Re: Improving janky armor idea/pvp plus changing stats?
130 speed with armor is actually high enough, some ppl that you see to run alot faster are currently using a bug, so after the fixes things will be normal again in this matter.
Aegis :: Retired Senior Game Master (SGM)
Languages: English, Italian, German
FAQ:
http://ov.dmgamestudio.com/viewtopic.php?f=7&t=229
Game Rules:
http://ov.dmgamestudio.com/viewtopic.php?f=7&t=151
Languages: English, Italian, German
FAQ:
http://ov.dmgamestudio.com/viewtopic.php?f=7&t=229
Game Rules:
http://ov.dmgamestudio.com/viewtopic.php?f=7&t=151
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