Post
by The Smoker » Wed Jan 10, 2018 11:46 pm
It doesnt really come down to what the developers and GM's think the players "should" do, thats an unrealistic approach, but rather what method the players find to be the most efficient, and regardless of what you or the devs think, brawlers unfortunately are now the best levelling method because they hit moderate, provide healing, and can be tanked in large amounts.
If the devs are going to nerf the game like this then they need to balance it out, because mobs in the oasis and rotters/sadists simply hit too hard, they cost too much to heal against, run too high a risk of dying against (which is severely punishing in OV), which makes for an inefficient style of gameplay, and an unrewarding risk-vs-gain experience, thats just a fact.
Also i know that saying 5% chance of being hit per shoot sounds all well and good, but if you can kill 5 brawlers in the time it takes to spawn and kill a rotter/sadist and not have to pay for healing...well, you do the logic.