Experience Loss
Posted: Thu Apr 13, 2017 10:54 pm
Experience loss is frustrating and seems too steep. It only gets worse as we level higher. Too many high level players are either suspect of using exploits or legitimately able to kill others in a handful of hits. Too many low levels kill at random and PvP is buggy. It seems like the only meta right now for high levels is go dex build, dress like a cowboy, camp drifters and hope you don't get PKed. The meta for low levels is fight desperately over the bug camp northeast or east of spawn or brawlers east of the farm and hope you don't get PKed. I feel like I'm having to tip toe, bug/brawler-grind and strategically log out from shady-looking newbs constantly just to level and the game would be a lot more open and enjoyable if the experience loss wasn't so steep. Not every casual player can afford to lose many hours of gameplay, sometimes a day or two worth of casual play, every time some random player decides to kill them by clicking twice and waiting five seconds.
Maybe lower the experience loss on death or remove it and implement some other hindrance instead like a period of reduced experience gain? Or maybe implement an item obtainable/purchased in-game, either to be possessed or consumed, like a shot of experimental antidote, that reduces or limits experience loss in-game upon death. I know there are players that like the hardcore rogue-like element, I like it too, but there are many of us that may soon reach a threshold where there's no point in pursuing advanced levels because there are only so many hours at the end of a workday and we'll probably just get PKed and lose our investment anyway.
Maybe implement a hard mode for players that enjoy this challenge, where players get some sort of benefit with higher risk. But allow casual players to steadily level up.
I feel like the gaming experience should be one where you steadily level up and gain forward momentum regardless of death. Death should be a minor inconvenience, not a traumatic setback that deletes many hours of progress. If we are freed up to progress forward without fear, we can more happily engage in team-building, PvP, faction wars, exploration, helping others and in-app purchases. With the threat of major exp loss still looming over us, we're just grinding away in a paranoid survival mode, eyes twitching at everyone that runs too close to us. With the recent bug fixes that reduced our speed, armor and dodge, this fear became even more apparent.
Just something to consider.
Maybe lower the experience loss on death or remove it and implement some other hindrance instead like a period of reduced experience gain? Or maybe implement an item obtainable/purchased in-game, either to be possessed or consumed, like a shot of experimental antidote, that reduces or limits experience loss in-game upon death. I know there are players that like the hardcore rogue-like element, I like it too, but there are many of us that may soon reach a threshold where there's no point in pursuing advanced levels because there are only so many hours at the end of a workday and we'll probably just get PKed and lose our investment anyway.
Maybe implement a hard mode for players that enjoy this challenge, where players get some sort of benefit with higher risk. But allow casual players to steadily level up.
I feel like the gaming experience should be one where you steadily level up and gain forward momentum regardless of death. Death should be a minor inconvenience, not a traumatic setback that deletes many hours of progress. If we are freed up to progress forward without fear, we can more happily engage in team-building, PvP, faction wars, exploration, helping others and in-app purchases. With the threat of major exp loss still looming over us, we're just grinding away in a paranoid survival mode, eyes twitching at everyone that runs too close to us. With the recent bug fixes that reduced our speed, armor and dodge, this fear became even more apparent.
Just something to consider.