Guides on quests

Info about quests
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Yfars
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Guides on quests

Post by Yfars » Sun Apr 28, 2019 4:34 pm

Quest of Ioriam

Charachter information: Ioriam is a medical assistant from Silosia (location 6.3), you can find him on 96.56
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Quest information: Doctor had a shortage of antidotes and Ioriam asks us to bring him 1 antidote
Execution: buy an antidote from the nearest merchant or collect it on a workbench and give it to Ioriam
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Napoleon's quests line

Charachter information: Napoleon the owner of the stall in Silosia (6.3), located at coordinates 89.60
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Quest 1
Quest information: Napoleon wants to teach us to heal himself in battle, he gives us 2 tissues and asks to make a clean bandage
Execution: execute a sequence of clicks as shown on the photo and talk again to Napoleon
1 - character menu
2 - crafting menu
3 - the tab of health-restoring items
4 - create item button
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Quest 2
Quest information: Napoleon tells how we can excrete the radiation from our body and advises to learn how to craft cheap "vomiter" by giving ingredients for crafting and a sample
Execution: you can just give him his sample or a new "vomiter", which you can create on the bonfire as well as bandages
Quest 3
Quest information: Napoleon wants to teach us how to create a melee weapon and gives a stick so we can create a stick with nails
Performance: buy two nails from the nearest trader, open the craft menu and choose a melee weapon (sword icon), then select a stick with nails and hit "create" button
Next, the quest line of Napoleon ends

Quest line from Jerry

Charachter information: Jerry - raider from Silosia (6.3), you can find him on 66.50
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Quest 1
Quest information: Jerry asks us to bring him 10 ripe cactus fruits
Execution: we search around the city for cacti and collect ripe (red) fruits, and then we give them to Jerry
Quest 2
Quest information: Jerry asks us to bring him 10 pieces of bug meat
Execution: we go on the road from the city and at the edge of the map we kill bugs until we get the right number. Next, give the meat to Jerry
Quest 3
Quest information: Jerry needs fried meat and he asks us to fry the brought pieces
Execution: use any fire to cook the meat and give it back to Jerry
Quest 4
Quest information: Jerry thanks us and lets us know about the hidden stash nearby (a pit to the north of the city, close to the old car), which we can pick up
Execution: we leave the city and go straight north, where we see the right pit with a box. The box can be opened and you can receive a random item of any quality

Jared McJoel Quest

Character information: Jared - one of McJoel Brothers, who owns his old farm (location 5.2) and is located on 72.25
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Quest information: Jared complains about bandits who are constantly attacking McJoel's farm and robbing it, their brave brother Jill defended his property from raids, but recently was kidnapped recently so their farm was left without protection. Jared asks us to find his brother, you need to discover where bandits have built their camp
Execution: to find the the camp, we need to find a note from killed mobs, so-called "Rotters"
In a note which we pick up from rotters' corpse, we read that Jill is kept in a forest outpost (camp site 5.1 is indicated by a group of bright green icons on a mini map behind the fence), where you have to search for a pit for prisoners. Jill will not be in the pit, instead we will save the prisoner who will serve us as a follower
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Next we need to look for the second forest outpost to the east (location 6.1, the camp also designated a cluster of bright green icons to the right of the fence) the way we will not see Jill again, but will note the tracks leading northeast
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We follow the footsteps and find a cave where we find Jill
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Jill tells us that people in the cave helped him to escape, and he owed their lives. He will not return to the farm. These people need his help, and Jill gives us his father's sheriff badge to convince his brothers that he is fine. Then we return to the farm and tell Jared the story.

Quest line from Jack McJoel

Character information: Jack - 1 of the brothers McJoel, who owns his father's old farm (location 5.2) and is located on 37.28
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Quest 1
Quest information: Jack complains that his rusty chest seeped, and the whole batch of whiskey disappeared. He realized that he could no longer store his tincture in a rusty keg and asked us to find it new, without rust inside
Execution: a metal barrel can be bought from merchants found by searching for barrels in the desert found in the corpses of mobs
Quest 2
Quest information: Jack wants to create a new apparatus for making whiskey, but he does not have the right ingredients, and he asks us to bring him 3 surgical tubes and a manometer
Execution: tubes and a manometer can be bought from merchants or found in the corpses of mobs
Quest 3
Information about the quest: Jack needs an old tile and a copper flask, and he sends them to us to search
Execution: tile and flask, you can buy from merchants or find in the corpses of mobs
In the end, Jack praises us and every day will give us "whiskey"

Quest from Jebediah McJoel

Information about the character: Jebediah 1 of the brothers McJoel, who owns his father's old farm in place of Fermat (5.2) and coordinates 46.21
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Information about the quest: Jebediah broke a commercial radio station and he asks us to bring him a radio, electric tape, headphones and electronic garbage for repairs
Execution: the necessary items can be bought from merchants or found in the corpses of mobs
Additional dialogue: when performing all the quests on the farm, McJoell Jebediah will thank us and give us Jill musketon

Quest line of a strange trinity at the hatch

Information about the character: unfamiliar trio of guys at location 5.3, who want to open the found sewer hatch, located at coordinates 67.156
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Quest 1
Quest information: in a dispute, the trio asks if we have a coin to throw it and settle the dispute. We reply that they do not exist and they ask us to find it
Execution: the coin is in old money, which you can buy from merchants or find in the corpses of humanoid mobs, and then lead the trinity
Quest 2
Information about the quest: the coin brought was too simple to solve their "important" problem. So they decide to send us for game bones
Execution: the bones can be bought from merchants or found in the corpses of the mobs "Brawler"
Quest 3
Information about the quest: the trio finally decided who will open this hatch, that they have nothing to discover. Therefore, they decide to send us in search of a whole set for opening the hatch and at the same time rest. They need: Crowbar (not rusty), Varlboro cigarettes, soda, lighter, insulation tape and bottle of whiskey
Execution: crowbar can only be bought from merchants; cigarettes, lighter, soda and electric tape can be bought from merchants or found in corpses of humanoid mobs; A bottle of whiskey can be bought on the farm or taken from Jack
Additional dialogue: at the end they suddenly remembered us and decided to let us open the hatch and go into it first. In the hatch we see the ruins of a tent and a lying little yellow coyote that will become our "pet"

Quests line Abudail

Information about the character: Abudail is the head of security service in the settlement of visitors from Oasis of Arabs (4.2), located in coordinates 33.145
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Quest 1
Information about the quest: Abudail tells that after their arrival their food supplies are almost exhausted. He asks us to fill 15 vegetables with vegetables
Execution: Abudail needs 15 vegetables. Vegetables can be found on the fields of the McJoel farm or purchased from food sellers
Quest 2
Information about the quest: Abudail complains of frequent attacks of coyotes. He asks us to kill a little, and in the proof to bring them 10 tails
Execution: The nearest habitat of coyotes is located on the site above (4.3), on the outskirts of the collapsed street cinema (or equipment dump). There is an old store, running around which you can easily lure coyotes. You can also get tails by buying them from merchants. Then we give the tails to Abudail.

Quest Padishah

Information about the character: Padishah - the head of the settlement of the Arabs on the location 4.2, located at coordinates 38.151
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Information about the quest: Padishah wants to establish trade relations with other settlements for the constant supply of food. But because of the robbers in similar clothes, no one wants to deal with them. Padishah suggests we become their representative and try to negotiate with other settlements
Execution: In silosia, we can talk with Napoleon, he will agree to cooperate with the Arabs if we bring him 16 packs of musket cartridges and 200 coins (you can ask for help from the Padishah). At Farm, we can talk to Jebediah McJoel, who agrees to cooperate with the Arabs if: we kill the attackers on their Rotter farm and bring him 10 slave necklaces
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Rotters live in locations 5.1 and 6.1, necklaces of slavers can be found in these mobs or purchased from merchants. Next, we give Jebeday necklaces and finish the quest Padishah

Tyron quest

Information about the character: Tyron - an ordinary resident of the desert, who was invited to work as a guard of a vagabond merchant in the location 4.2. Tyrone himself is in coordinates 13.136
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Information about the quest: Tyrone was offered a security guard job, but he did not know that he would not be provided with weapons for this case. He asks us to bring him some weapons, otherwise he will not be useful to him at work, and the chief will fire him
Execution: we buy or find any firearm (even a slingshot) and give it to Tyron

Tired Jimmy quest line

Information about the character: Jimmy is a fanatical trader of tires in wasteland. His tent shop is located at location 4.3 on the coordinates 134.130
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Quest 1
Information about the quest: Jimmy took us for a new student and sent for 4 tires, tk. he only works with professionals and decided to check us out
Execution: 4 tires can be bought directly from him in the tent (tap on the tent), buy from other traders, find in heaps of tires and old cars in the wasteland
Quest 2
Information about the quest: Jimmy says that we did not badly manage, but once again asks us to bring already 16 tires
Execution: 16 tires can be bought directly from him in the tent (tapt on the tent), buy from other traders, find in heaps of tires and old cars in the wasteland
Quest 3
Information about the quest: Jimmy praises us, but says that he forgot our name, to which we reply "I never called him to you." He argues that in the wasteland there are 4 ideally whole "special" tires on orphan machines scattered over the wasteland (his fact is very distressing). And we are begged to bring them
Execution: 4 orphaned vehicles are located in the locations: 4.2 (27.150), 5.1 (105.40), 6.1 (73.10), 6.2 (118.122). We search them and give them to Jimmy
Quest 4
Information about the quest: Jimmy is very pleased with our successes and shares the idea of creating a suit of tires, but for getting the drawings he requests to bring him 6 big tires from the truck
Execution: 6 tires from the truck can be bought from merchants or found in piles of tires and old cars in wastelands
Unique awards: the scheme for creating a set of armor of tires

Quest line: Clarence suitcase

Quest 1
Information about the quest: near the old gas station on site 3.1 (33.117), we accidentally find the corpse of a person. In it we find a note about the delivery of the suitcase to Clarence
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Execution: we go to the slave camp 2.2 and find Clarence in coordinates 66.41
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Quest 2
Information about the quest: Clarence really needs the missing suitcase. He asks us at any cost to find out where the nomads hide the suitcase and return it to Clarence
Execution: kill the nomads (Nomad) in place 3.1 until we get a note with the location of the suitcase. In the same place, we approach the shed and check the well
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Quest 3
Information about the quest: when researching a well, it turns out that without a rope we can not take a suitcase. To go down into the well, you need to find it urgently
Execution: the rope can be bought from merchants or found in the corpses of humanoid mobs. After lifting the suitcase to the surface, we see on it an engraving of the wandering Walter merchant from the Arab settlement
Quest 4
Information about the quest: the choice of the parcel was received
Execution: before us the choice of the suitcase receiver: you can give the suitcase to Clarence, but he will deceive us about his possession, and you can give the trader Walter (the true owner of the suitcase)
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Walter
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Clarence

Quest Finley

Information about the character: Finley - the owner of a shop in the settlement of slavers (2.2) and a technician. Finley is at coordinates 79.37
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Information about the quest: Finley asks us to place the tracking sensors east of the settlement. These sensors need to be well hidden in the trees, so that they detect the hunters approaching the settlement. Finley warns: if we lose sensors, we will have to buy new ones at our own expense from a nearby merchant
Execution: sensors should be placed on trees in locations 2.1 (coordinates 113.96, 153.117) and 3.1 (coordinates 23.129, 51.139, 87.149)
Location 2.1
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Location 3.1
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The quest line Barry

Information about the character: Barry - the slave-trader and the head in the settlement of slavers 2.2. Barry is at coordinates 52.39
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Quest 1
Information about the quest: Barry complains about the deterioration of the business situation due to attacks by hunters and asks for help. He asks us to kill 25 "Driffter" in the south
Execution: go to point 3.1, kill 25 drifters and return to Barry
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Quest 2
Information about the quest: Barry tells us that we killed the wrong and he said for sure, to kill the "Hunter". As a result, he sends us to kill the hunters and bring 3 PRPT-MK2 vests as evidence
Execution: go to step 3.1, kill the hunters, get 3 vests and return to Barry
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Quest 3
Information about the quest: in the previous task, Barry gave us as a reward rusty LSX-0. Now he invites us to update this weapon, but for his services he asks for 50 and a bottle of perfume
Execution: perfume bottle can be bought from traders or found in corpses "Brawler"
Quest 4
Information about the quest: Barry says that everything is ready to be updated and asks to give it a clean LSX-0
Execution: clean LSX can be bought from traders or clear the gift, then give the weapon and get LSX-2

Rob's quest line

Information about the character: Rob - engineer in the settlement of slavers 2.2, located at coordinates 60.46
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Quest 1
Information about the character: in a conversation, we offer Rob his assistance in extracting the necessary material for construction. Rob gladly accepts help and asks us to find 3 sources of brick and concrete, as well as a new source of pure metal
Execution: 3 sources of brick and concrete can be found at locations 2.1 (coordinates 71.108, 86.99) and 3.2 (coordinates 14.137), and the metal in location 3.2 (coordinates 41.127)
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Quest 2
Information about the character: Rob says that we've tried in vain, he knows where he can get mater, but his people can not pass because of the crowds of zombies in the district. Rob needs that we cleared the territory by killing 50 zombies
Execution: go to location 2.1 and kill 50 zombies «Rotten». After the sweep, we return to Rob for the reward
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Quest 3
Information about the character: Rob wants to additionally make a tracking system in his tower, but it needs electronic components. Rob says that to the northeast of the settlement there are antennas in which there should be the necessary electronic components for the tower and asks us to bring them from there
Execution: the burner and screwdriver can be bought from merchants or found in the corpses of mobs "Brawler". We come to the place and retrieve all that are available there
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Colonel Adams' quest line

Information about the character: Colonel Adams is the person responsible for the security of the VUZ settlement (3.0). The colonel is at coordinates 134.106
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Quest 1
Information about the quest: the colonel sees in us the readiness to carry out his commission. He suggests that we escort the porters to the ravaged tanks in the wasteland and take back the details necessary for the tank to the colonel
Execution: tanks can be found on locations 3.2 (7.129), 4.2(56.147), 4.3 (42.129), 5.3 (132.132) and 5.1 (88.43)
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Quest 2
Information about the quest: the Colonel reports to us that his people have found an old military bunker, in which there must be an atomic engine that Adams needs for the tank. The entrance to the bunker is locked, so the colonel asks us to set a mark so that their tank can shoot it and find the necessary engine there
Execution: blow up the entrance to the laboratory, complete all the quests in the laboratory (), kill the robots until you find the engine you need, and give it to the colonel
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Captain Williams' Quest Line

Character information: Captain Williams - the head of the settlement VUZ (3.0), located at coordinates 128.106
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Quest 1
Information about the character: Williams talks about the loss of an old friend of Harris, his people searched the dwelling, but found nothing and the matter stalled. He asks us to find traces and find Harris
Execution: go to the location to the left and find the house Harris
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After searching the van, we find nothing but fuel; in the house we find only the missing food, but on a second search we find inside the pillow the nominal scimitar of Harris and remember that the Padishah gave us the same as a sign of friendship; having searched the old barrels under the awning, we find only a barrel, and after a second search we find in the barrels the familiar moonshine of Jack McJoll. Next we go to Jack, who remembers the old friend of Harris and tells that during the feast he talked about the bunker built by his grandfather under the house, and says the password. Then we look to Padishah, who learns the scimitar shown by us and after the question of the oddities Harris says that when he was at Harris's house, he forbade him to drink from the well in front of the house and never Harris used it for his intended purpose. In the end, we understand that the entrance to the Harris bunker is a well in front of the house. Going down into it, we see a huge cocoon of unknown creatures and a hole leading to the cave, after which we realize that someone broke into the bunker to Harris and most likely killed him. At the end of our trip, we come to the captain and report everything
Quest 2
Information about the character: the captain asks us to destroy these cocoons before the appearance of beetles

Execution: return to the bunker, go into the cave and destroy all the cocoons, at the end of the cave we find a huge beetle with a giant belly, examine it and do not forget to destroy the last cocoon directly behind it, otherwise the quest will not be fulfilled. After the destruction we return to Williams and tell about what we saw
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Quest 3
Information about the character: after learning about the queen of beetles, the Captain instructs us to destroy it urgently, until the army of beetles attacked their city. But she tells us that she has a very fast metabolism and that we need to defeat the queen: a strong acid for corroding armor, which can be prepared by their biologist Erwin, located in the settlement at coordinates 105.101, an electric shock to stop the metabolism that a mechanic can make Finley in the settlement of slavers (2.2), located at coordinates 79.37 and chainsaw for sawing the head
Execution: The chainsaw can be bought from traders or players. To create the acid, Erwin asks us to find 3 sulfur (extracted by a large stone pick), 1 stimulant (you can find it in the corpses of rotter rotors and sadist sadists) and 2 batteries (can be found in wasteland and bought from traders).
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Erwin
Attention, first you need to get an electric shock, otherwise you will not be able to give the ingredients

Finley proposes to be a courier for his services and deliver the box to the cave at location 2.3 (122.155), where 3 people will try to attack us, but Finley will apologize at the end and give the electric shock.
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Finley
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Further we come to the queen and execute her, and as evidence we give Captain Williams her head.
Attention the Queen of Beetles 1 on the whole server, this means that only 1 player will be able to kill the queen and it will be inactive until the next server restart. Carefully inspect the queen before going to her execution. If it is rugged and a green slurry flows from the belly, then it is already dead. Below are photos to determine the state of the queen.
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Quest line in the laboratory

Information about the object: the bunker is a military laboratory for assembling robots on nuclear batteries, which operates before the war. The bunker itself is located at location 2.2 (slave traders) at coordinates 136.147, and you can get there only on the quest line of Colonel Adam when you reach level 15
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Quest 1
Information about the character: hitting the bunker, we need to inspect the rooms for interesting things
Execution: in one of the rooms in the left wing we find a diary of a laboratory employee lying on the far table of the room. In it, we learn about the robot collector and access codes
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Quest 2
Information about the character: we need to find and study the robot assembler
Execution: We pass into the distant hall, where we inspect the robot collector. The collector will allow us to craft robots armed with firearms for free, but they can not be taken out of the bunker
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Quest 3
Information about the character: by examining further the corridors of the bunker, we find a sealed door, access to which is opened through the server. A little behind, we find the server, but access to it is only robots of the AA-3 class, the details of which in the aftermath we decide to get
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Execution: kill 10 robots AA-3, activate the door and pass into the 2 part of the laboratory, where we will wait for an advanced assembler
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Darib's Quest Line

Information about the character: Darib - a hunter for large beetles in the Oasis (4.10), located on the coordinates 88.86
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Quest 1
Information about the quest: to begin with, Dharib instructs us to kill 5 "Big termite"
Execution: the nearest location where such beetles are located 4.9. On the map below, we find their nest and kill the beetles
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Quest 2
Information about the quest: Darib instructs us to kill 15 "Termite warrior"
Execution: the nearest location where such beetles are located 4.9. On the map below, we find their nest and kill the beetles
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Quest 3
Information about the quest: Darib instructs us to kill 25 "Termite hunter"
Execution: the nearest location where such beetles are located 4.8. On the map below, we find their nest and kill the beetles
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Quest 4
Information about the quest: Darib instructs us to kill 50 "Hornbug"
Execution: the nearest location where such beetles are located 5.10. On the map below, we find their nest and kill the beetles
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Quest 5
Information about the quest: Darib instructs us to kill 1 beetle "Goldhead" and bring his jaws
Execution: such beetles are in the cave at location 3.8, and the necessary large jaws can be obtained by killing the "Golden hornbug" in the cave at location 6.11
Attention, recently, large jaws have ceased to fall from all beetles, but they can be bought from traders or players, and also get people killed by mobs (recently they began to fall from robots)
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Quest 6
Information about the quest: Darib says that we are ready to enter into battle with the "most dangerous" beetle "Golden hornbug" and asks us to bring as evidence of his jaw
Execution: return to the cave at location 6.11, kill the beetle and extract the jaws
After completing this task, we will be given a scheme for creating a set of armor from a golden beetle
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golden hornbug.png (18.77 KiB) Viewed 17543 times
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24235436346.png (15.14 KiB) Viewed 17543 times
Quest line of Hassam

Character information: Hassam - a technician in Oasis, located at coordinates 85.92
hassam_img_nps.png
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Quest 1
Information about the character: Hassam suggests that we purchase from him a scheme for creating a set of armor from the term for 3 000
Execution: we accumulate 3 000 in the backpack and pay Hassam for the scheme
Quest 2
Information about the character: Hassam offers us a scheme for creating a set of armor from a horned beetle, but for its receipt instructs to bring an assembly pistol and 15 fragments of shells "desert claw"
Execution: The mounting gun can be purchased from a trader on a trailer in a settlement of slavers, and shells can be bought from merchants or obtained from the corpses of desert claws. We attribute the ingredients to Hassam and get a scheme for creating
desert claw.png
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Search for the wounded

Information about the characters: the wounded are people who got into trouble and got injuries, which lie under the trees and ask for help
Dr. Allen's quest: Dr. Allen asks us to bring wounded people along the way for treatment
Quest Nick: Nick invites us to hand over anyone who meets him as a slave
Execution: in the wasteland, at the locations 2.1 (137.17), 4.1 (35.61) and (122.83), 4.3 (112.103), 6.1 (42.144) and (126.118), you can meet the wounded, who can be saved and assigned to one of the nps
Attention, of all 6 wounded there can be only 2 active, therefore you will have to bypass all the places to meet the active wounded (the quest icon above their head)
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Edited by MazeWindow, major translation mistakes corrected
Yfars : Game Administrator (GM)
Languages: English, Russian

Game Rules:
http://ov.dmgamestudio.com/viewtopic.php?f=7&t=151
Discord:
Yfars#2610
Official Discord server: https://discord.gg/omega-vanitas-official

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