New rad mechanics and weapons
Posted: Sun Apr 23, 2017 4:08 am
Areas with harder to kill npcs should be higher rad areas, decresing the chance of noobs wandering into lvl up spots with higher lvl players, rad endurnce should increase with lvl to compensate.
A new item/skill could be a visual gyger counter.
Also given than food can poisona player and kill,as can rads, some bullets should be irradiated rounds causing another potential death hazard, and perhaps poisonous map areas that have an increased riak of poisoning.
There should also be bow and arrows and crossbows with normal or poison arrows again another potential death hazard.
A new item/skill could be a visual gyger counter.
Also given than food can poisona player and kill,as can rads, some bullets should be irradiated rounds causing another potential death hazard, and perhaps poisonous map areas that have an increased riak of poisoning.
There should also be bow and arrows and crossbows with normal or poison arrows again another potential death hazard.