Equipment maintenance
Re: Equipment maintenance
That was just an example. I have no idea how long it would take to grind 1.4 billion experience.
Re: Equipment maintenance
at top speed legit, it takes 6.30h for 2mil exp... so...
takes 4550h for 1.4billion exp
takes 4550h for 1.4billion exp
Aegis :: Retired Senior Game Master (SGM)
Languages: English, Italian, German
FAQ:
http://ov.dmgamestudio.com/viewtopic.php?f=7&t=229
Game Rules:
http://ov.dmgamestudio.com/viewtopic.php?f=7&t=151
Languages: English, Italian, German
FAQ:
http://ov.dmgamestudio.com/viewtopic.php?f=7&t=229
Game Rules:
http://ov.dmgamestudio.com/viewtopic.php?f=7&t=151
Re: Equipment maintenance
I'm too used to playing Forgotten Tales(Omega's sister game) where at my current level(2285) I can level in about 1.5 hours give or take depending on which monsters I'm grinding. It takes me around 1.5 billion experience to level if I remember correctly. I am able to accomplish this by having extremely powerful pets available for purchase. I believe that as OV develops that this will also be possible in the not so distant future.
Re: Equipment maintenance
Aside that it seems that lvl99 or 100 is the limit, and that unlike FT where there are to your lvl mobs giving respectively alot exp, the most you find in OV is 600 exp mobs, thus every new exp requirement ea 5 lvls will require more time no matter what for now lol
Aegis :: Retired Senior Game Master (SGM)
Languages: English, Italian, German
FAQ:
http://ov.dmgamestudio.com/viewtopic.php?f=7&t=229
Game Rules:
http://ov.dmgamestudio.com/viewtopic.php?f=7&t=151
Languages: English, Italian, German
FAQ:
http://ov.dmgamestudio.com/viewtopic.php?f=7&t=229
Game Rules:
http://ov.dmgamestudio.com/viewtopic.php?f=7&t=151
Re: Equipment maintenance
Are you sure that there is a level cap?
Re: Equipment maintenance
given the exp needed, the mobs present and the skill ammounts and stat points, definitely there is such a limit. otherwise already at lvl 300 or such one would have all skill trees full, and all stats maxed at 99, as one can learn any row, and on top at 99 stats on all fields you would be invincible:
-One punch man mode kill with 99 STR
-PER at 99 means you never miss when shooting meaning around over 200%hit rate meaning even a 100% dodge rate guy gets 100% hit..
-99 END meaning you reduce damange by 99% so you always take only 1% damange even from a rocket launcher/boss monster[gotta only add the AP value that ignores this]..
-99 DEX meaning you get a 99% dodge rate meaning you will avoid all mobs in exping areas, being virtually invincible against any monster...
-99 INT you can craft any advanced gear without failing at all, and 1 bandage heals you 100% hp on top of taking less time to effectively heal up making you invincible again...
So a single character if we apply the over lvl 100 FT logic, would be godlylike litterally at lvl 300 already.
So these are the main reasons it cant be working like it does on FT, at least stats and skills wise.
whereas on FT its decided by your character class wich skills you can learn and going over 100 stats is normal and intended to work so.
The game follows a Fallout style logic (or so it seems) and also the project differs from FT in topic and many other things, otherwise whats the point making an exact working copy of FT? just keep FT and add more content then... (just some mechanics remain the same)
SIDE NOTE:
This is going off topic, if you want to keep discussing this matter, open a more appropriate forum post with related title, as this is about Stats,skills and lvl limit, not about the idea concept of the topic stated here
-One punch man mode kill with 99 STR
-PER at 99 means you never miss when shooting meaning around over 200%hit rate meaning even a 100% dodge rate guy gets 100% hit..
-99 END meaning you reduce damange by 99% so you always take only 1% damange even from a rocket launcher/boss monster[gotta only add the AP value that ignores this]..
-99 DEX meaning you get a 99% dodge rate meaning you will avoid all mobs in exping areas, being virtually invincible against any monster...
-99 INT you can craft any advanced gear without failing at all, and 1 bandage heals you 100% hp on top of taking less time to effectively heal up making you invincible again...
So a single character if we apply the over lvl 100 FT logic, would be godlylike litterally at lvl 300 already.
So these are the main reasons it cant be working like it does on FT, at least stats and skills wise.
whereas on FT its decided by your character class wich skills you can learn and going over 100 stats is normal and intended to work so.
The game follows a Fallout style logic (or so it seems) and also the project differs from FT in topic and many other things, otherwise whats the point making an exact working copy of FT? just keep FT and add more content then... (just some mechanics remain the same)
SIDE NOTE:
This is going off topic, if you want to keep discussing this matter, open a more appropriate forum post with related title, as this is about Stats,skills and lvl limit, not about the idea concept of the topic stated here
Aegis :: Retired Senior Game Master (SGM)
Languages: English, Italian, German
FAQ:
http://ov.dmgamestudio.com/viewtopic.php?f=7&t=229
Game Rules:
http://ov.dmgamestudio.com/viewtopic.php?f=7&t=151
Languages: English, Italian, German
FAQ:
http://ov.dmgamestudio.com/viewtopic.php?f=7&t=229
Game Rules:
http://ov.dmgamestudio.com/viewtopic.php?f=7&t=151
Re: Equipment maintenance
Thank you for taking the time for that very detailed explanation. It will be very interesting to see exactly what the level cap is. Give it a few years.
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- Posts: 60
- Joined: Wed May 17, 2017 2:44 am
Re: Equipment maintenance
I think. This a bad idea imagine having an Op weapon so rare. An needing to find parts to repair it every two hours that would really sucks. Especially if it costed alot of money or time to get those items.
It would really would make sense for armour as once armour is damaged in real life it cannot be repaired. It would suck but still be worth it ensuring not so Op players with the best gear.
But it all depends on its added. But i don't want it to. In mind if the weapons are cleaned and are in good condition. You don't have to find parts but clean them.
1.Make items take a very long while to get deteriorated like a Metal pipe will last months without deterioation. An make weapons lasts months too.
2.Make parts to repair these items widely available. An don't take alot of time and money to find or buy these items to repair them with two option repair kit and other parts.
e.g High Level Mercenary Armour takes Special Kelvar to make or repair costing $200.
My problem with deterioration is constant need to repair items that is a problem. I don't like having a weapon only for it to break in the next five minutes.
It would really would make sense for armour as once armour is damaged in real life it cannot be repaired. It would suck but still be worth it ensuring not so Op players with the best gear.
But it all depends on its added. But i don't want it to. In mind if the weapons are cleaned and are in good condition. You don't have to find parts but clean them.
1.Make items take a very long while to get deteriorated like a Metal pipe will last months without deterioation. An make weapons lasts months too.
2.Make parts to repair these items widely available. An don't take alot of time and money to find or buy these items to repair them with two option repair kit and other parts.
e.g High Level Mercenary Armour takes Special Kelvar to make or repair costing $200.
My problem with deterioration is constant need to repair items that is a problem. I don't like having a weapon only for it to break in the next five minutes.
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