a new road to walk
Posted: Mon Feb 27, 2023 6:38 pm
Lore on character race(I AM NOT ASKING FOR A NEW RACE IMPLEMENTED, BUT YOU CAN IF YOU WANT){READ ONLY IF YOU WANT A LONG EXPLANATION OF MY CHARACTERS RACE ORIGINS,OTHERWISE SKIP FOR LESS READING}:Originally part of a close quarters combat program, developed by scientists of the European Commonwealth, the project collapsed as governments began to fall from the ensuing chaos, overwhelming the continent. Determined to defeat the communists, the United States “negotiated,” with the functioning governments to claim any and all conflict related research data, including the Vulpine. Giving the scientists an incentive to turn over all current subjects, and themselves to further improve upon the creatures, they were partnered along with researchers who were familiar with the FEV. The subjects taken were a disappointment, and served little practical use. Their behavior was more feral than human, but their intelligence negated mind-control implants, such as those used in Deathclaws in Communist controlled cities. Intervention by senior military personnel, ordered their termination upon these discoveries, though encouraged all those involved to revise it for a better suited purpose. A new effort was launched, with the goal in mind not to take advantage of the creature's ferocity in battle, but its perception and subterfuge potential, a perfect scout for the Gobi campaign and other theaters. Only the most loyal civilians and soldiers were chosen to be used, though some others may find a similar fate if their genes proved too opportunistic to
ignore. Unlike previous attempts, the personality and intelligence of the person had to be retained. Even the slightest bit of feral behavior lead to their termination. After much trail and error, this goal was reached with individual being full aware of themselves. Six variants were created, to be tasked with the different theaters. None made themselves known to the combatants as they functioned only as scouts and snipers. While successful, some genetic variations were kept a close eye on for diseases or other dangers The Cyan, for example, retained the person's intelligence, but their personality could in some cases become polarized. The Corrupt was the result of using a sub variant of FEV, and only proved useful interrogating prisoners. Field use of them often revealed themselves through their glow. All this came to an end with the Great War, with most deployed troops left to an unknown fate. After the bombs fell, those still in facility would leave and form tribes, or wander as hired assassins. Some tribes unfortunately gave into a few of their feral tendencies; stalking and hunting whatever suit their needs. Whether a Brahmin for meat, or a man for a mere flask of water. Some tribes would set aside their weapons in favor of using their canines. Nonetheless this thankfully was a rarity. Most tribes often sent members out into the wastes to understand the spectrum of war and politics, some however would not return. Preferring the adventure they had found.
(link to the mod where I got the lore from if you wanna use it in your game, if you want this link removed or just replaced with a basic name of where I got it from please notify me, i want the lore in here for OC and RP purposes only):Link removed - _Yfars_
intro story: i wake up with a banging in my head lying on my back on the road, i sit up and put my hand to my forehead, and try to assess my situation, first i observe that my pip boy is broken, repairable, but near scrapping point, i'm going to need to scavenge for electronics and plastic, maybe a few batteries if needed, and it seems I've been stripped of my belongings, only wearing tattered clothes, i try to remember how this may have happened, looking back to the most recent memory, only able to remember my adventures in Nevada, no clues as to where i am either, but only a clue to how i got here, slave chains, it's possible a faction I've become enemies with mugged me and knocked me out, and selling me as a slave when i was barely conscious, i assume in that half-conscious state i was in i managed to escape, i settle on that possibility till more clues come up, i get the sense i'm being followed, so i start running, following the only path i have available, the open road, a path I've walked countless times each time finding a new adventure, it seems I've found the next, i may not know how i got here, or where i am for now, but my name is Nat Renard, and wherever i go, i leave a footprint of light and justice in my wake, and leave a mess of viscera and bloodshed who try to cross my path or put an end to my travels, that i can assure you
ignore. Unlike previous attempts, the personality and intelligence of the person had to be retained. Even the slightest bit of feral behavior lead to their termination. After much trail and error, this goal was reached with individual being full aware of themselves. Six variants were created, to be tasked with the different theaters. None made themselves known to the combatants as they functioned only as scouts and snipers. While successful, some genetic variations were kept a close eye on for diseases or other dangers The Cyan, for example, retained the person's intelligence, but their personality could in some cases become polarized. The Corrupt was the result of using a sub variant of FEV, and only proved useful interrogating prisoners. Field use of them often revealed themselves through their glow. All this came to an end with the Great War, with most deployed troops left to an unknown fate. After the bombs fell, those still in facility would leave and form tribes, or wander as hired assassins. Some tribes unfortunately gave into a few of their feral tendencies; stalking and hunting whatever suit their needs. Whether a Brahmin for meat, or a man for a mere flask of water. Some tribes would set aside their weapons in favor of using their canines. Nonetheless this thankfully was a rarity. Most tribes often sent members out into the wastes to understand the spectrum of war and politics, some however would not return. Preferring the adventure they had found.
(link to the mod where I got the lore from if you wanna use it in your game, if you want this link removed or just replaced with a basic name of where I got it from please notify me, i want the lore in here for OC and RP purposes only):Link removed - _Yfars_
intro story: i wake up with a banging in my head lying on my back on the road, i sit up and put my hand to my forehead, and try to assess my situation, first i observe that my pip boy is broken, repairable, but near scrapping point, i'm going to need to scavenge for electronics and plastic, maybe a few batteries if needed, and it seems I've been stripped of my belongings, only wearing tattered clothes, i try to remember how this may have happened, looking back to the most recent memory, only able to remember my adventures in Nevada, no clues as to where i am either, but only a clue to how i got here, slave chains, it's possible a faction I've become enemies with mugged me and knocked me out, and selling me as a slave when i was barely conscious, i assume in that half-conscious state i was in i managed to escape, i settle on that possibility till more clues come up, i get the sense i'm being followed, so i start running, following the only path i have available, the open road, a path I've walked countless times each time finding a new adventure, it seems I've found the next, i may not know how i got here, or where i am for now, but my name is Nat Renard, and wherever i go, i leave a footprint of light and justice in my wake, and leave a mess of viscera and bloodshed who try to cross my path or put an end to my travels, that i can assure you