Minimum level of damage due to AC
Posted: Wed May 10, 2017 10:33 pm
What's the threshold if any? Can the damage you receive from attacks go down to 0 if your armour is high enough, or is there some minimal amount that cannot be avoided?
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Armor can deflect incoming damage. You have to keep in mind the enemy is hitting you with each tick. Also keep in mind armor or armour or whatever does not actually deflect the exact amount of damage absorbed. If I could run around with 45-50....85 armor and assume its absorbing that much damage the game would be broken. At least this is how I understand it. Anyone who has an accurate metric care to chime in? My experience or maybe impression is that armor is it is not quite accurately reflected in game.
Elbin wrote: ↑Thu May 11, 2017 5:37 am I am asking because of the armour explanation in the manual, which seems quite clear. It is of course logical to not remove all damage, but the actual formula requires clarifying. The effect I've seen at levels 30+ is not exactly as expected, especially with weak enemies.
Yesterday I donned my best tough-guy stuff and went to shake hands with a squoyote. I killed the first, the second got me. It was quite fun looking at how I got hit for a small amount two times per second with hardly any beats missing (well, fun apart from the fact that the thing was eating me obviously). However, the amount of damage I took was quite uniform, meaning that I did not receive any crits. This was strange, taking into account the fact that I received between twenty and thirty hits in the process. Either my 25% crit resist neutralized the crits (almost) fully, or there is a bug there too.
So presumably if I had 100 armour, I would be taking no standard damage since it seems most mobs currently do not exceed that or it represents a %. Yet ALL armour peirce damage is getting through with exception to dodged attacks? I feel like I am getting a better understanding of it, but not fully.Aegis wrote: ↑Thu May 11, 2017 3:55 pm enemies have armor pierce ammount too
and the AC could be intended in % (50 being 50% damange reduction)
This is taken in consideration, but AP the enemies have ignore the AC, so even at 100 armor (supposedly 100% damange reduction) you do take no normal damange from enemies, but still take the AP damange ( so no real invincibility exists)
This would explain why one still takes some damange from bugs even at lvl 30